![]() ![]() In this case, there is no way for Lootr to determine a loot table and convert chests. If the container contains items (or always contains the same items), it is possible that the mod is manually generating loot for it. ![]() The generation of loot in Minecraft, by default, removes the associated loot table, and there is no way for Lootr to find this information.Ī. Yes! With one disclaimer: loot containers which were already opened will not be converted. Can I add Lootr to a pre-existing world and have containers be converted?Ī. However, this does mean there is no visual change to indicate if a container has been opened before. There is a client-side option that forces containers to use the default Vanilla skin. I don't like the visual appearance of the containers. Players can still break these containers by doing so while sneaking, unless this option is disabled in the configuration. By default, players who attempt to break a container will be given a warning message and a reminder that all containers are available per-player. How do I prevent players from simply breaking containers?Ī. There also exists the opposite, a system whereby chests will "refresh" (or re-generate their contents) after the configured period of time has elapsed. This means that a configurable time after they are first opened, the next time someone attempts to open the container, the block will be destroyed. Alternatively, you can specify for certain containers (or all containers), determined by their loot table, to "decay".Likewise, specific dimensions can be blacklisted. You can also specify simply all loot tables of a certain mod. Specific loot tables can be blacklisted, which means that those chests will never be converted.There are a number of options that help with this: What about dungeon mods? How do I prevent players from going in and looting everything after it has already been cleared?Ī. I recommend asking in your favourite modded Minecraft Discord or forum! Modifying loot tables is generally done via data packs, although various mods exist for various versions of Minecraft which do this. ![]() In all other respects, loot is generated in exactly the same way as Vanilla chests generate it. This is beyond the scope of the Lootr mod, which simply changes the containers. How do I change what loot is generated with Lootr? How do I include loot from other mods in Lootr containers?Ī. If you have experience with plug-in development and are willing to help design a server-only version, please reach out on Discord (link found below). No, Lootr is currently required on both the client and the server. Is there a server-only version? Can I connect without installing it on the client?Ī. Please check the "All Files" page if you cannot find a download for the version of Minecraft you are playing. You can check out my Discord (linked below) or alternatively create an issue on our GitHub, which can be found by clicking on "Issues" above.Ī. Thanks to embeddedt, it is now also available for 1.12.2! Frequently Asked QuestionsĪ. What versions is it available for? It's available for all recent releases since 1.16.5 and is actively developed for these. Most importantly, it encourages players to explore existing structures, rather than generating new chunks, thus reducing world size! How does this help? There's no longer a race to be the first to discover structures, and you will never open a loot chest and find someone's left-over trash. What does it do? Each container that has a loot table (supporting chests, trapped chests, barrels, shulkers and minecarts) creates a unique inventory for each player who opens it! These containers also have a distinct appearance, and their colour changes from gold to blue if a player has already opened the container. For 1.12.2, MixinBooter is also required. Lootr is also available for Fabric! Lootr is required on both servers and clients.
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